16 (natural armor)
263 (17d20+85)
walk 30 ft.
Con +9, Wis +0, Cha +0
poison, psychic
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone
blindsight 120 ft. (blind beyond this radius)
11
An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.
The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. If targeted by dispel magic, the hut must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
The hut deals double damage to objects and structures.
The hut makes three attacks with its roots. It can replace one of these attacks with a rock attack.
Melee Weapon Attack: +12 to hit, reach 60 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.