Baba Lysaga's Creeping Hut

Gargantuan construct, Unaligned

Armor Class

16 (natural armor)

Hit Points

263 (17d20+85)

Speed

walk 30 ft.

Saves

Con +9, Wis +0, Cha +0

Damage Immunities

poison, psychic

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, prone

Senses

blindsight 120 ft. (blind beyond this radius)

Challenge

11

Constructed Nature

An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Antimagic Susceptibility

The hut is incapacitated while the magic gem that animates it is in the area of an antimagic field. If targeted by dispel magic, the hut must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Siege Monster

The hut deals double damage to objects and structures.

Actions

Multiattack

The hut makes three attacks with its roots. It can replace one of these attacks with a rock attack.

Root

Melee Weapon Attack: +12 to hit, reach 60 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Rock

Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.