Baba Yaga

Medium fey, Chaotic Neutral

Armor Class

18 (natural armor)

Hit Points

399 (47d8+188)

Speed

walk 40 ft., fly 30 ft.

Saves

Con +10, Wis +12, Cha +11

Skills

Arcana +15, Perception +12, Persuasion +11

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical weapons

Damage Immunities

necrotic

Condition Immunities

frightened, poisoned

Senses

truesight 120 ft.

Languages

All

Challenge

20

Cronesight

Baba Yaga has advantage on Wisdom (Perception) checks that rely on sight. As an action, she can observe a target and magically know its current emotional state. If the target fails a DC 19 Charisma saving throw, she also knows the creature's alignment and discovers a hidden secret about the target.

Cronespeech

Creatures with Intelligence 3 or lower obey Baba Yaga unquestioningly. Her utterances are often captured as engravings on nearby stone and wood surfaces. These magical reproductions of her words are made in the Common tongue and fade after several days.

Grandmother's Teeth

The iron teeth of Baba Yaga are sentient, magical, and airborne dentures that sometimes work at cross-purposes to the Old Witch. If the teeth and Baba Yaga are getting along, the teeth reside inside her mouth, providing her with a bite attack and access to its spell list. Baba Yaga can cast a spell from the teeth's innate spell list as a bonus action, using her spellcasting ability. Spells cast in this way are removed from the teeth's spells per day total. If the witch and her teeth are not getting along, the teeth will fly around casting its spells as it wishes (often to the benefit of Baba Yaga's enemies).

Legendary Resistance (3/Day)

If Baba Yaga fails a saving throw, she can choose to succeed instead.

Mortar And Pestle

Baba Yaga flies in a large mortar and pestle, which is immune to damage and can't be the target of spells or effects. It provides the witch partial cover from ranged attacks. Baba Yaga doesn't provoke an opportunity attack when she flies out of an enemy's reach. If Baba Yaga is knocked prone, stunned, or incapacitated while flying in the mortar, it will gently set her on the ground and disappear for 1 hour. The pestle remains with the witch.

Innate Spellcasting

The baba yaga's innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components: • At will: eldritch blast (2d10), message, minor illusion, spare the dying • 5/Day each: command, disguise self, hideous laughter • 4/Day each: blindness/deafness, darkness, enthrall • 3/Day each: clairvoyance, counterspell, lightning bolt • 2/Day each: banishment, blight, polymorph • 1/Day each: animate objects, insect plague

Actions

Multiattack

Baba Yaga makes two pestle slap attacks and one bite attack, or three pestle slap attacks.

Pestle Slap

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (6d8 + 4) bludgeoning damage. The target must succeed on a DC 20 Constitution saving throw or have disadvantage on concentration checks until the end of its next turn.

Bite (if iron teeth are equipped)

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 37 (6d10 + 4) piercing damage and the target must succeed on a DC 20 Wisdom saving throw or be frightened of Baba Yaga until the end of its next turn.

Breath of the Bone Mother (Recharge 5-6)

Calling on her elemental powers and her mastery of crone-magic, Baba Yaga exhales a great wind in a 40-foot cone that smells of fetid mires and sausages. Creatures caught in that area must make a DC 18 Constitution saving throw. On a failure, a target takes 45 (10d8) necrotic damage and is affected by the bestow curse spell for 1 minute. On a success, a target takes half the necrotic damage but is not cursed. In addition, a creature damaged by the wind releases a stinking cloud (DC 18 Constitution saving throw against the cloud's poison) centered on it at the beginning of its next turn. The cloud dissipates after 1d4 rounds.

Legendary actions

Legendary Actions (4/Turn)

The fey can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey regains spent legendary actions at the start of its turn.

Options

Baba Yaga can take 3 legendary actions, choosing from the options listed. Only one legendary action can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.

At Will Spell

Baba Yaga casts one at will spell from her list or from her iron teeth's list if it is equipped.

Pestle Slap

Baba Yaga makes one pestle slap attack.

Breath of the Bone Mother (Costs 2 Actions)

Baba Yaga uses Breath of the Bone Mother, if it is available.

Baba Yaga

Medium humanoid (human), neutral evil

Armor Class

17 (natural armor)

Hit Points

190 (20d8 + 100)

Speed

30 ft.

Saves

Con +10, Int +12, Wis +11, Cha +9

Skills

Arcana +12, Deception +9, Insight +11, Perception +11, Persuasion +9

Damage Resistances

fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Senses

truesight 120 ft.

Languages

Common, Abyssal, Elvish, Infernal, Sylvan

Challenge

13

Assassinate

Baba Yaga has advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit she scores against a creature that is surprised is a critical hit.

Horrific Appearance

Any humanoid that starts its turn within 30 feet of Baba Yaga and can see her true form must make a DC 18 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Baba Yaga is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Baba Yaga's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the witch's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against Baba Yaga.

Innate Spellcasting

Baba Yaga's innate spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components: • At will: comprehend languages, dancing lights, detect magic, minor illusion, vicious mockery • 2/Day each: blight, charm person, dispel magic, fear, fireball, misty step, ray of enfeeblement, sleep, witch bolt • 1/Day each: circle of death, darkness, detect thoughts, finger of death, hallucinatory terrain, hex, see invisibility, silence

Magic Resistance

Baba Yaga has advantage on saving throws against spells and other magical effects.

Mimicry

Baba Yaga can mimic the sounds of beasts or humanoids.

Regeneration

Baba Yaga regains 10 hit points at the start of her turn if she has at least 1 hit point.

Actions

Multiattack

Baba Yaga makes one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 13 (3d8) necrotic damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 13 (3d8) necrotic damage.