Babau

Medium fiend (demon), Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

82 (11d8+33)

Speed

walk 40 ft.

Skills

Perception +5, Stealth +5

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal

Challenge

4

Innate Spellcasting

The babau's innate spellcasting ability is Wisdom (spell save DC 11). The babau can innately cast the following spells, requiring no material components: • At will: darkness, dispel magic, fear, heat metal, levitate

Actions

Multiattack

The babau makes two melee attacks. It can also use Weakening Gaze before or after making these attacks.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Spear

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.

Weakening Gaze

The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Babau

Medium fiend (demon), typically chaotic evil

Armor Class

16 (natural armor)

Hit Points

82 (11d8 + 33)

Speed

walk 40 ft.

Skills

Perception +5, Stealth +5

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal

Challenge

4

Proficiency Bonus

+2

Actions

Multiattack

The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 2 (1d4) acid damage.

Spellcasting

The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11): • At will: darkness, dispel magic, fear, heat metal, levitate

Weakening Gaze

The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.