Baernaloth

Large fiend (yugoloth), typically neutral evil

Armor Class

17 (natural armor)

Hit Points

256 (27d10 + 108)

Speed

40 ft.

Saves

wis +9, con +10

Skills

insight +9, arcana +12, perception +9

Damage Resistances

cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

charmed, frightened, poisoned

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

17

Proficiency Bonus

+6

Legendary Resistance (4/Day)

If the baernaloth fails a saving throw, it can choose to succeed instead.

Magic Resistance

The baernaloth has advantage on saving throws against spells and other magical effects.

Reactive

The baernaloth can take up to three reactions per round but only one per turn.

Actions

Multiattack

The baernaloth makes one Anguishing Bite attack and one Claw attack. It can also use Teleport.

Anguishing Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it can't regain hit points until the start of the baernaloth's next turn.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) necrotic damage.

Miasma of Discord (Recharge 5-6)

The baernaloth exhales gray vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 35 (10d6) psychic damage and has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save, the creature takes half as much damage only.

Spellcasting

The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 20): • At will: detect thoughts, phantasmal force, suggestion • 1/Day each: cloudkill, plane shift (self only), scrying (as an action)

Summon Yugoloth (1/Day)

The baernaloth has a 50 percent chance of summoning its choice of 1d4 mezzoloths, 1 arcanaloth, or 1 baernaloth (the mezzoloth and arcanaloth appear in the Monster Manual). A summoned yugoloth appears in an unoccupied space within 60 feet of the baernaloth, acts as an ally of the baernaloth, and can't summon other yugoloths. It remains for 1 minute, until it or the baernaloth dies, or until the baernaloth dismisses it as an action.

Teleport

The baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.