17 (natural armor)
256 (27d10 + 108)
40 ft.
wis +9, con +10
insight +9, arcana +12, perception +9
cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
acid, poison
charmed, frightened, poisoned
truesight 120 ft.
all, telepathy 120 ft.
17
+6
If the baernaloth fails a saving throw, it can choose to succeed instead.
The baernaloth has advantage on saving throws against spells and other magical effects.
The baernaloth can take up to three reactions per round but only one per turn.
The baernaloth makes one Anguishing Bite attack and one Claw attack. It can also use Teleport.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 10 (3d6) psychic damage. If the target is a creature, it can't regain hit points until the start of the baernaloth's next turn.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) necrotic damage.
The baernaloth exhales gray vapors that coalesce at a point it can see within 120 feet of itself. The vapors fill a 20-foot-radius sphere centered on that point, then vanish. Each non-yugoloth creature in that area must make a DC 19 Wisdom saving throw. On a failed save, the creature takes 35 (10d6) psychic damage and has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save, the creature takes half as much damage only.
The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 20): • At will: detect thoughts, phantasmal force, suggestion • 1/Day each: cloudkill, plane shift (self only), scrying (as an action)
The baernaloth has a 50 percent chance of summoning its choice of 1d4 mezzoloths, 1 arcanaloth, or 1 baernaloth (the mezzoloth and arcanaloth appear in the Monster Manual). A summoned yugoloth appears in an unoccupied space within 60 feet of the baernaloth, acts as an ally of the baernaloth, and can't summon other yugoloths. It remains for 1 minute, until it or the baernaloth dies, or until the baernaloth dismisses it as an action.
The baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.