17 (Unarmored Defense)
102 (12d8+48)
walk 40 ft.
Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
poison, thunder
charmed, frightened, paralyzed
Auran, Common
13
+5
If Bak Mei fails a saving throw, he can choose to succeed instead.
Bak Mei carries a staff of striking with 10 charges.
While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Melee Weapon Attack: +9 to h it, reach 5 ft., one target. Hit: 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the start of Bak Mei's next turn.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff's charges. For each expended charge, the target takes an extra 1d6 force damage.
Bak Mei regains 2d8 + 4 hit points, and all levels of exhaustion end on him.
Bak Mei takes the Disengage or Hide action.
Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bak Mei regains spent legendary actions at the start of his turn.
Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.
Bak Mei uses Thunder Strike.