Bak Mei

Medium humanoid (human),

Armor Class

17 (Unarmored Defense)

Hit Points

102 (12d8+48)

Speed

walk 40 ft.

Saves

Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8

Skills

Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9

Damage Resistances

poison, thunder

Condition Immunities

charmed, frightened, paralyzed

Languages

Auran, Common

Challenge

13

Proficiency Bonus

+5

Legendary Resistance (2/Day)

If Bak Mei fails a saving throw, he can choose to succeed instead.

Special Equipment

Bak Mei carries a staff of striking with 10 charges.

Unarmored Defense

While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.

Actions

Thunder Strike

Melee Weapon Attack: +9 to h it, reach 5 ft., one target. Hit: 15 (2d10 + 4) thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be deafened and stunned until the start of Bak Mei's next turn.

Staff of Striking

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff's charges. For each expended charge, the target takes an extra 1d6 force damage.

Heal Self (Recharges after a Long Rest)

Bak Mei regains 2d8 + 4 hit points, and all levels of exhaustion end on him.

Nimble Escape (Bonus Action)

Bak Mei takes the Disengage or Hide action.

Legendary actions

Legendary Actions (3/Turn)

Bak Mei can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bak Mei regains spent legendary actions at the start of his turn.

Crane Dance

Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.

Thunder Strike (Costs 2 Actions)

Bak Mei uses Thunder Strike.