Baneling

Small fiend (demon), chaotic evil

Armor Class

12

Hit Points

7 (2d6)

Speed

40 ft.

Damage Immunities

acid

Languages

understands Abyssal but can't speak

Challenge

1/2

Death Burst

The baneling explodes when it drops to 0 hit points. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage.