12
7 (2d6)
40 ft.
acid
understands Abyssal but can't speak
1/2
The baneling explodes when it drops to 0 hit points. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage.