Bar Brawl

Huge humanoid, Unaligned

Armor Class

12 (leather armor)

Hit Points

67 (9d12+9)

Speed

walk 30 ft.

Damage Resistances

piercing, slashing

Damage Vulnerabilities

bludgeoning

Condition Immunities

charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Challenge

3

Liquid Courage (Recharge 56)

As a bonus action, the bar brawl imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The bar brawl gains 7 (2d6) temporary hp for 1 minute.

Swarm

The bar brawl can occupy another creature's space and vice versa, and the bar brawl can move through any opening large enough for a Medium humanoid. Except for Liquid Courage, the bar brawl can't regain hp or gain temporary hp.

Actions

Multiattack

The bar brawl makes two melee attacks or two darts attacks.

Barstool

Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. 14 (4d6) bludgeoning damage, or 7 (2d6) if the bar brawl has half its hit points or fewer.

Broken Bottles

Melee Weapon Attack: +4 to hit, range 0 ft., one target in the bar brawl's space. 10 (4d4) slashing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.

Darts

Ranged Weapon Attack: +3 to hit, range 20/40 ft. 10 (4d4) piercing damage, or 5 (2d4) if the bar brawl has half its hit points or fewer.