Barghest

Large fiend (shapechanger), Neutral Evil

Armor Class

17 (natural armor)

Hit Points

90 (12d10+24)

Speed

walk 60 ft.

Skills

Deception +4, Intimidation +4, Perception +5, Stealth +4

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

blindsight 60 ft., darkvision 60 ft.

Languages

Abyssal, Common, Goblin, Infernal, telepathy 60 ft.

Challenge

4

Shapechanger

The barghest can use its action to polymorph into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies.

Fire Banishment

When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the barghest.

Keen Smell

The barghest has advantage on Wisdom (Perception) checks that rely on smell.

Soul Feeding

A barghest can feed on the corpse of a humanoid that it killed that has been dead for less than 10 minutes, devouring both flesh and soul in doing so. This feeding takes at least 1 minute, and it destroys the victim's body. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested. If the barghest dies before the soul is digested, the soul is released. While a humanoid's soul is trapped in a barghest, any form of revival that could work has only a 50 percent chance of doing so, freeing the soul from the barghest if it is successful. Once a creature's soul is digested, however, no mortal magic can return that humanoid to life.

Innate Spellcasting

The barghest's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: levitate, minor illusion, pass without trace • 1/Day each: charm person, dimension door, suggestion

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Barghest

Large fiend, typically neutral evil

Armor Class

17 (natural armor)

Hit Points

60 (8d10 + 16)

Speed

walk 60 ft. (30 ft. in goblin form)

Skills

Deception +4, Intimidation +4, Perception +5, Stealth +4

Damage Resistances

cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

poisoned

Senses

blindsight 60 ft., darkvision 60 ft.

Languages

Abyssal, Common, Goblin, Infernal, telepathy 60 ft.

Challenge

4

Proficiency Bonus

+2

Fire Banishment

When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna.

Soul Feeding

The barghest can feed on the corpse of a Fey or Humanoid it killed within the past 10 minutes. This feeding takes at least 1 minute, and it destroys the corpse. The victim's soul is trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul is trapped in the barghest, any magic that tries to restore the soul to life has a 50 percent chance of failing and being wasted.

Actions

Multiattack

The barghest makes one Bite attack and oneClaw attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Spellcasting

The barghest casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12): • At will: levitate, minor illusion, pass without trace • 1/Day each: charm person, dimension door, suggestion

Change Shape (Bonus Action)

The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. The barghest reverts to its true form if it dies.