Bariaur Wanderer

Medium celestial, typically chaotic good

Armor Class

14 (studded leather armor)

Hit Points

71 (11d8 + 22)

Speed

40 ft.

Saves

str +6, dex +4

Skills

survival +6, stealth +4, athletics +6, perception +4

Senses

darkvision 60 ft.

Languages

Celestial, Common

Challenge

3

Proficiency Bonus

+2

Portal Sense

The bariaur can sense the presence of portals within 30 feet of itself, including inactive portals, and instinctively knows the destination of each one. The bariaur knows the distance and direction to the last portal it used as long as they're on the same plane.

Actions

Multiattack

The bariaur makes two Barbed Javelin or Shortbow attacks.

Barbed Javelin

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If the target is a creature, its speed is reduced by 10 feet until the start of the bariaur's next turn.

Ram

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the bariaur moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 10 (3d6) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 4 (1d8) piercing damage if the target doesn't have all its hit points.

Spellcasting

The bariaur casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability: • At will: dancing lights, druidcraft • 1/Day each: goodberry, pass without trace, tongues

Mighty Leap (Bonus Action)

The bariaur jumps a distance up to its walking speed.