Barlgura

Large fiend (demon), Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

68 (8d10+24)

Speed

walk 40 ft., climb 40 ft.

Saves

Dex +5, Con +6

Skills

Perception +5, Stealth +5

Damage Resistances

cold, fire, lightning

Damage Immunities

poison

Condition Immunities

poisoned

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

5

Reckless

At the start of its turn, the barlgura can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Running Leap

The barlgura's long jump is up to 40 feet and its high jump is up to 20 feet when it has a running start.

Innate Spellcasting

The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: • 1/Day each: entangle, phantasmal force • 2/Day each: disguise self, invisibility (self only)

Actions

Multiattack

The barlgura makes three attacks: one with its bite and two with its fists.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Fist

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Variant: Summon Demon (1/Day)

The demon chooses what to summon and attempts a magical summoning. A barlgura has a 30 chance of summoning one barlgura. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.