Barmaid from the Shade

Medium undead, chaotic evil

Armor Class

12

Hit Points

37 (5d8 + 15)

Speed

30 ft.

Damage Resistances

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common

Challenge

2

Incorporeal Movement

The barmaid can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance

The barmaid has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The barmaid makes two attacks.

Tankard

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) necrotic damage.

Dart

Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.