12
37 (5d8 + 15)
30 ft.
poison
poisoned
darkvision 60 ft.
Common
2
The barmaid can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The barmaid has advantage on saving throws against spells and other magical effects.
The barmaid makes two attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 2 (1d4) necrotic damage.
Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 2 (1d4) necrotic damage.