Barovian Witch

Medium humanoid (human), Chaotic Evil

Armor Class

10

Hit Points

16 (3d8+3)

Speed

walk 30 ft.

Skills

Arcana +4, Perception +2

Senses

darkvision 60 ft.

Languages

Common

Challenge

1/2

Spellcasting

The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared: • Cantrips (at will): mage hand, prestidigitation, ray of frost • 1st level (4 slots): ray of sickness, sleep, Tasha's hideous laughter • 2nd level (2 slots): alter self, invisibility

Actions

Claws (Requires Alter Self)

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.

Dagger

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.