12
1 (1d4-1)
walk 5 ft., fly 30 ft.
blindsight 60 ft.
0
The bat can't use its blindsight while deafened.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.