Bathhouse Drake

Medium dragon, Lawful Neutral

Armor Class

16 (natural armor)

Hit Points

75 (10d8+30)

Speed

walk 30 ft., fly 60 ft., swim 60 ft.

Skills

Medicine +6, Persuasion +4

Damage Resistances

fire

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., truesight 10 ft.

Languages

Common, Draconic, Primordial

Challenge

3

Amphibious

The bathhouse drake can breathe air and water.

Soapy

The bathhouse drake has advantage on ability checks and saving throws made to escape a grapple.

Innate Spellcasting

The bathhouse drake's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: create or destroy water, misty step, prestidigitation • 3/Day each: control water, fog cloud, gaseous form, lesser restoration

Actions

Multiattack

The bathhouse drake makes three melee attacks. one with its bite and two with its claws. Alternatively, it can use Scalding Jet twice.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Scalding Jet

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 7 (2d6) fire damage.

Steam Burst (Recharge 56)

The bathhouse drake creates a burst of hot steam. Each creature within 20 feet of it must make a DC 14 Constitution saving throw. On a failure, a target takes 14 (4d6) fire damage and is blinded for 1 minute. On a success, a target takes half the damage but isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.