Battle Snail

Huge beast, Unaligned

Armor Class

15 (natural armor)

Hit Points

85 (9d12+27)

Speed

walk 20 ft., Climb 10 ft.

Senses

darkvision 120 ft.

Challenge

4

Retract to Shell

As an action, the battle snail can retract into its shell. As long as it is retracted into its shell, it gains a +4 bonus to AC, it is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge from its shell.

Slime Slide

As a move action, the battle snail can move double its normal speed in the area covered by its slippery slime.

Trampling Charge

If the battle snail moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the battle snail can make one trample attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage.

Trample

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Slippery Slime Spray (Recharge 5-6)

The battle snail spits slippery slime in a 40 feet line. Each creature in that line must make a DC 13 Dexterity saving throw. On a failed save, the target creature becomes prone.