14 (natural armor)
45 (6d10+12)
50 ft.
Perception +3, Stealth +4
-
2
Bad luck radiates from the beast in an aura with a 60 feet radius. Hostile creatures in that area have disadvantage on attack rolls, ability checks, and saving throws.
The beast is unaffected by critical hits.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.