Beast of the Earth (UA)

Medium beast, Neutral

Armor Class

12

Hit Points

2

Speed

walk 40 ft., climb or swim 40 ft. (your choice when you bond with the beast)

Saves

Dex +4, Con +4, Wis +4

Skills

Perception +4, Stealth +4

Senses

darkvision 60 ft.

Languages

understands the languages you speak

Challenge

Hit Points

equal the beast's Constitution modifier + your Wisdom modifier + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)

Charge

If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. The DC equals your spell save DC. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Primal Rebirth

If the beast has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The beast returns to life after 1 minute with all its hit points restored.

Ready Companion

As a bonus action, you can command the beast to make its maul attack or to Hide.

Actions

Maul

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 slashing damage.