Beast of the Sea

Medium beast, Unaligned

Armor Class

0

Hit Points

5

Speed

walk 5 ft., swim 60 ft.

Senses

darkvision 60 ft.

Languages

understands the languages you speak

Challenge

Hit Points

5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)

Amphibious

The beast can breathe both air and water.

Primal Bond

You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Actions

Binding Strike

Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing damage or 1d6 + 2 + PB bludgeoning damage (your choice), and the target is grappled (escape DC equal to your spellcasting save DC). Until this grapple ends, the beast can't use this attack on another target.