17 (+ 1 leather armor)
85 (10d8 + 40)
30 ft.
Deception +9, Intimidation +9, Persuasion +9
darkvision 60 ft.
Common, Sylvan, Elvish
6
Bella Rose has advantage on Charisma checks and saving throws against any humanoid within 30 ft.
On each of her turns, Bella Rose can use a bonus action to take the Dash, Disengage, or Hide action.
Bella Rose has advantage on saving throws against being charmed, and magic can't put her to sleep.
Bella Rose has advantage on saving throws against spells and other magical effects.
Bella Rose makes three melee attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 10 (3d6) poison damage.