Benna Seridan

Medium Humanoid (Cervan), Neutral Evil

Armor Class

15 (studded leather)

Hit Points

65 (10d8 + 20)

Speed

walk 35 ft.

Saves

dex +5, cha +4

Skills

deception +4, persuasion +4

Languages

Birdfolk, Cervan

Challenge

2

Proficiency Bonus

+2

Surge of Vigor (Recharges after a Long Rest)

If an attack deals over half of Benna Seridan's current remaining hit points in damage (even if her hit points are reduced to 0 by the attack), she immediately regains 8 (1d12 + 2) hit points.

Standing Leap

Benna Seridan's long jump is 30 feet, and her base high jump is 15 feet, with or without a running start.

Actions

Multiattack

Benna Seridan makes three melee attacks, two with her scimitar and one with her dagger. Alternatively, Benna Seridan can make two ranged attack with her daggers.

Scimitar of the Wood

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. The sword has 2 charges. Benna Seridan can expend a charge and speak the command word to cast spike growth (save DC 16) centered on herself. She can pass through this terrain unaffected. The sword regains one charge each day at dawn.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.