15 (studded leather)
65 (10d8 + 20)
walk 35 ft.
dex +5, cha +4
deception +4, persuasion +4
Birdfolk, Cervan
2
+2
If an attack deals over half of Benna Seridan's current remaining hit points in damage (even if her hit points are reduced to 0 by the attack), she immediately regains 8 (1d12 + 2) hit points.
Benna Seridan's long jump is 30 feet, and her base high jump is 15 feet, with or without a running start.
Benna Seridan makes three melee attacks, two with her scimitar and one with her dagger. Alternatively, Benna Seridan can make two ranged attack with her daggers.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. The sword has 2 charges. Benna Seridan can expend a charge and speak the command word to cast spike growth (save DC 16) centered on herself. She can pass through this terrain unaffected. The sword regains one charge each day at dawn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.