14 (natural armor)
38 (11d8-11)
walk 30 ft., fly 40 ft.
Dex +5, Int +5
Arcana +5, History +5, Insight +2, Perception +2, Religion +5
truesight 120 ft.
all but rarely speaks
2
As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required). The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage.
The berbalang's innate spellcasting ability is Intelligence (spell save DC 13). The berbalang can innately cast the following spells, requiring no material components: • At will: speak with dead • 1/Day: plane shift (self only)
The berbalang makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
14 (natural armor)
49 (14d8 - 14)
walk 30 ft., fly 40 ft.
Dex +5, Int +5
Arcana +5, History +5, Insight +2, Perception +2, Religion +5
truesight 120 ft.
all
2
+2
The berbalang makes one Bite attack and oneClaw attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) psychic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
The berbalang casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability: • At will: speak with dead • 1/Day: plane shift (self only)
The berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the duplicate exists, the berbalang is unconscious. A berbalang can have only one duplicate at a time. The duplicate disappears when it or the berbalang drops to 0 hit points or when the berbalang dismisses it (no action required). The duplicate has the same statistics and knowledge as the berbalang, and everything experienced by the duplicate is known by the berbalang. All damage dealt by the duplicate's attacks is psychic damage.