16
172 (23d8+69)
walk 20 ft., fly 60 ft., swim 30 ft.
Dex +7, Con +8, Int +8, Wis +9
Arcana +8, History +8, Insight +9, Perception +9
cold, fire; bludgeoning, piercing, slashing from nonmagical weapons
charmed, exhaustion, frightened
truesight 120 ft.
Common, Elvish, Gnomish, Druidic, Sylvan
16
Berchta's weapon attacks are magical. When she hits with any weapon, she deals an extra 2d8 force damage (included in the attack). In addition, she adds her Wisdom modifier to her AC.
If Berchta fails a saving throw, she can choose to succeed instead.
Berchta can use her action to polymorph into a Medium human woman, a Small swan, or back into her true form. Her statistics, other than her size and speed, are the same in each form. Any equipment she is wearing or carrying transforms with her. Berchta reverts to her true form if she dies.
The berchta's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). It can innately cast the following spells, requiring no material components: • At will: detect magic, detect thoughts, scrying, web • 3/Day each: dispel magic, greater invisibility • 1/Day each: geas, legend lore.
Berchta makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 9 (2d8) force damage.
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 13 (3d8) force damage. If the target is a creature, the creature is restrained by fine, silver threads for 1 minute. A creature can be freed if it or another creature takes an action to make a DC 16 Strength check and succeeds. An object reduced to 0 hp by threads of fate is pulverized to a fine spray of dust.
Berchta magically teleports, along with any equipment she is wearing or carrying, up to 100 feet to an unoccupied space she can see.
The fey (shapechanger) can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The fey (shapechanger) regains spent legendary actions at the start of its turn.
Berchta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Berchta regains spent legendary actions at the start of her turn.
Berchta makes a silver sickle attack.
Berchta uses teleport.
Berchta makes a threads of fate attack. If it hits, the target is affected as if Berchta cast dispel magic on it.