Biclops

Huge giant, chaotic evil

Armor Class

16 (natural armor)

Hit Points

200 (16d12 + 96)

Speed

40 ft.

Skills

Athletics +11, Perception +3

Senses

darkvision 60 ft.

Languages

Giant

Challenge

10

Siege Monster

The biclops deals double damage to objects and structures.

Two Heads

The biclops has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful

When one of the biclops' heads is asleep, its other head is awake.

Actions

Multiattack

The biclops makes two melee attacks.

Metal Club

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Chaotic Gaze

The biclops can use a bonus action on its turn to target one creature within 30 feet of it. If the target can see the biclops, the target must succeed on a DC 16 Wisdom saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the biclops' next turn. If the target makes a successful saving throw, they are immune to the biclops' chaotic gaze.