16 (natural armor)
200 (16d12 + 96)
40 ft.
Athletics +11, Perception +3
darkvision 60 ft.
Giant
10
The biclops deals double damage to objects and structures.
The biclops has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
When one of the biclops' heads is asleep, its other head is awake.
The biclops makes two melee attacks.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
The biclops can use a bonus action on its turn to target one creature within 30 feet of it. If the target can see the biclops, the target must succeed on a DC 16 Wisdom saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the biclops' next turn. If the target makes a successful saving throw, they are immune to the biclops' chaotic gaze.