14 (chain shirt)
11 (2d8 + 2)
walk 30 ft.
Athletics +4
Birdfolk, can also understand Auran but can't speak it
1/8
+2
When falling at least 10 feet, the skirmisher can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).
The skirmisher can make an attack during their glide. If they do so they deal an extra 4 (1d8) points of damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.