Black Abishai

Medium fiend (devil), Lawful Evil

Armor Class

15 (natural armor)

Hit Points

58 (9d8+18)

Speed

walk 30 ft., fly 40 ft.

Saves

Dex +6, Wis +6

Skills

Perception +6, Stealth +6

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

acid, fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

7

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons

The abishai's weapon attacks are magical.

Shadow Stealth

While in dim light or darkness, the abishai can take the Hide action as a bonus action.

Actions

Multiattack

The abishai makes three attacks: two with its scimitar and one with its bite.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Creeping Darkness (Recharge 6)

The abishai casts darkness at a point within 120 feet of it, requiring no components. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

Black Abishai

Medium fiend (devil), typically lawful evil

Armor Class

15 (natural armor)

Hit Points

58 (9d8 + 18)

Speed

walk 30 ft., fly 40 ft.

Saves

Dex +6, Wis +6

Skills

Perception +6, Stealth +6

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

acid, fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

7

Proficiency Bonus

+3

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abishai makes one Bite attack and two Scimitar attacks.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) acid damage.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Creeping Darkness (Recharge 6)

The abishai casts darkness at a point within 120 feet of it, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus action.

Shadow Stealth (Bonus Action)

While in dim light or darkness, the abishai takes the Hide action.