Black Sun Orc

Medium humanoid (orc), Chaotic Evil

Armor Class

14 (hide armor)

Hit Points

65 (10d8+20)

Speed

walk 30 ft., climb 20 ft.

Skills

Perception +3, Stealth +4, Survival +3

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

2

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Black Sun Sight

Magical darkness doesn't impede the Black Sun orc's darkvision.

Light Sensitivity

While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Stone Camouflage

The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The orc makes two attacks with its greatclub or with its sling.

Greatclub

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.