14 (hide armor)
65 (10d8+20)
walk 30 ft., climb 20 ft.
Perception +3, Stealth +4, Survival +3
darkvision 60 ft.
Common, Orc
2
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Magical darkness doesn't impede the Black Sun orc's darkvision.
While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
The orc makes two attacks with its greatclub or with its sling.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.