Blade Lieutenant

Medium construct (warforged), typically lawful evil

Armor Class

16 (natural armor)

Hit Points

153 (18d8 + 72)

Speed

30 ft.

Saves

cha +7, int +6

Skills

insight +6, intimidation +7, perception +6

Damage Resistances

poison

Condition Immunities

exhaustion, poisoned

Languages

Common

Challenge

9

Proficiency Bonus

+4

Pack Tactics

The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Multiattack

The lieutenant makes three Longsword or Javelin Launcher attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used with two hands.

Javelin Launcher

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target has the prone condition.

Command Ally (Bonus Action)

The lieutenant targets one ally it can see within 30 feet of itself. If the target can see or hear the lieutenant, the target can make one melee attack using its reaction, if available, and has advantage on the attack roll.

Rally the Troops (1/Day) (Bonus Action)

The lieutenant ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.