16 (natural armor)
153 (18d8 + 72)
30 ft.
cha +7, int +6
insight +6, intimidation +7, perception +6
poison
exhaustion, poisoned
Common
9
+4
The lieutenant has advantage on an attack roll against a creature if at least one of the lieutenant's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
The lieutenant makes three Longsword or Javelin Launcher attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, or 20 (3d10 + 4) slashing damage if used with two hands.
Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target has the prone condition.
The lieutenant targets one ally it can see within 30 feet of itself. If the target can see or hear the lieutenant, the target can make one melee attack using its reaction, if available, and has advantage on the attack roll.
The lieutenant ends the charmed and frightened conditions on itself and each creature of its choice that it can see within 30 feet of itself.