Blood Hunter

Medium humanoid (any race), Any alignment

Armor Class

16 (half plate armor)

Hit Points

65 (10d8+20)

Speed

walk 30 ft.

Saves

Str +7, Wis +6

Skills

Acrobatics +4, Insight +6, Perception +6

Senses

darkvision 60 ft.

Languages

any one language (usually Common)

Challenge

5

Blood Curse of Binding (1/Day)

As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Frenzy

The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance

The blood hunter has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (1/Day)

The blood hunter can innately cast hex. Its innate spellcasting ability is Intelligence. • At will: hex

Actions

Multiattack

The blood hunter attacks twice with a weapon.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

Heavy Crossbow

Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.