Blood-Toll Harpy

Medium monstrosity, Chaotic Evil

Armor Class

11

Hit Points

9 (2d8)

Speed

walk 20 ft., fly 40 ft.

Skills

Intimidation +3

Languages

Common

Challenge

1/8

Blood Frenzy

The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Dark Devotion

The harpy has advantage on saving throws against being charmed or frightened.

Actions

Multiattack

The harpy makes two melee attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.