Blue Abishai

Medium fiend (devil), Lawful Evil

Armor Class

19 (natural armor)

Hit Points

195 (26d8+78)

Speed

walk 30 ft., fly 50 ft.

Saves

Int +12, Wis +12

Skills

Arcana +12

Damage Resistances

cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered

Damage Immunities

fire, lightning, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

17

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons

The abishai's weapon attacks are magical.

Spellcasting

The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared: • Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp • 1st level (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave • 2nd level (3 slots): darkness, mirror image, misty step • 3rd level (3 slots): dispel magic, fear, lightning bolt • 4th level (3 slots): dimension door, greater invisibility, ice storm • 5th level (2 slots): cone of cold, wall of force • 6th level (1 slots): chain lightning • 7th level (1 slots): teleport

Actions

Multiattack

The abishai makes two attacks: one with its quarterstaff and one with its bite.

Quarterstaff

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Blue Abishai

Medium fiend (devil, wizard), typically lawful evil

Armor Class

19 (natural armor)

Hit Points

202 (27d8 + 81)

Speed

walk 30 ft., fly 50 ft.

Saves

Int +12, Wis +12

Skills

Arcana +12

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

fire, lightning, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Draconic, Infernal, telepathy 120 ft.

Challenge

17

Proficiency Bonus

+6

Devil's Sight

Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance

The abishai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abishai makes three Bite or Lightning Strike attacks.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Lightning Strike

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.

Spellcasting

The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): • At will: disguise self, mage hand, minor illusion • 2/Day each: charm person, dispel magic, greater invisibility, wall of force

Teleport (Bonus Action)

The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.