19 (natural armor)
195 (26d8+78)
walk 30 ft., fly 50 ft.
Int +12, Wis +12
Arcana +12
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
fire, lightning, poison
poisoned
darkvision 120 ft.
Draconic, Infernal, telepathy 120 ft.
17
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai's weapon attacks are magical.
The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared: • Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp • 1st level (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave • 2nd level (3 slots): darkness, mirror image, misty step • 3rd level (3 slots): dispel magic, fear, lightning bolt • 4th level (3 slots): dimension door, greater invisibility, ice storm • 5th level (2 slots): cone of cold, wall of force • 6th level (1 slots): chain lightning • 7th level (1 slots): teleport
The abishai makes two attacks: one with its quarterstaff and one with its bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
19 (natural armor)
202 (27d8 + 81)
walk 30 ft., fly 50 ft.
Int +12, Wis +12
Arcana +12
cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
fire, lightning, poison
poisoned
darkvision 120 ft.
Draconic, Infernal, telepathy 120 ft.
17
+6
Magical darkness doesn't impede the abishai's darkvision.
The abishai has advantage on saving throws against spells and other magical effects.
The abishai makes three Bite or Lightning Strike attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 36 (8d8) lightning damage.
The abishai casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20): • At will: disguise self, mage hand, minor illusion • 2/Day each: charm person, dispel magic, greater invisibility, wall of force
The abishai teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space that it can see.