17 (natural armor)
67 (9d10 + 18)
30 ft.
Percerption +7, Stealth +6
necrotic, poison
charmed, paralyzed, poisoned
darkvision 60ft.
Common, Abyssal, Undercommon
6
If the boatman is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the boatman instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
The boatman's innate spellcasting ability is Wisdom (spell save DC 15, +7 with spell attacks). The boatman can innately cast the following spells, requiring no components. • At will: detect evil and good, prestidigitation • 3/Day: burning hands, detect thoughts • 1/Day: scroching ray, suggestion
The boatman has advantage on saving throws against spells and other magical effects.
The boatman makes two attacks with its oar spear.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning or piercing damage plus 4 (1d8) necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (3d8) necrotic damage. The target must also succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the affected creature takes a long rest.