Bog Hopper

Medium fey, chaotic evil

Armor Class

14

Hit Points

60 (8d8 + 24)

Speed

40 ft., swim 30 ft.

Skills

Perception +3, Stealth +6

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 90 ft.

Languages

Sylvan

Challenge

4

Amphibious

The bog hopper can breathe air and water.

Keen Hearing

The bog hopper has advantage on Wisdom (Perception) checks that rely on hearing.

Magic Resistance

The bog hopper has advantage on saving throws against spells and other magical effects.

Slippery

The bog hopper has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap

The bog hopper's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Sunlight Sensitivity

While in sunlight, the bog hopper has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Surprise Attack

If the bog hopper surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Swamp Camouflage

The bog hopper has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Actions

Multiattack

The bog hopper makes two attacks: one with its bite and one with its horn.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Horn

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Shoot Spikes

Ranged Weapon Attack: +6 to hit, range 30/80 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 2 (1d4) poison damage.