14
60 (8d8 + 24)
40 ft., swim 30 ft.
Perception +3, Stealth +6
poison
poisoned
darkvision 90 ft.
Sylvan
4
The bog hopper can breathe air and water.
The bog hopper has advantage on Wisdom (Perception) checks that rely on hearing.
The bog hopper has advantage on saving throws against spells and other magical effects.
The bog hopper has advantage on ability checks and saving throws made to escape a grapple.
The bog hopper's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
While in sunlight, the bog hopper has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
If the bog hopper surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
The bog hopper has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
The bog hopper makes two attacks: one with its bite and one with its horn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Ranged Weapon Attack: +6 to hit, range 30/80 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 2 (1d4) poison damage.