Bone Knight

Medium humanoid (any race), Any Non-Good Alignment

Armor Class

20 (bonecraft armor)

Hit Points

84 (13d8+26)

Speed

walk 30 ft.

Saves

Wis +5, Cha +6

Skills

Athletics +7, Deception +6, Intimidation +6

Damage Resistances

necrotic, poison

Languages

any one language (usually Common)

Challenge

5

Commander of Bones

As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.

Master of the Pallid Banner

While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead.

Spellcasting

The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared: • 1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite • 2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weapon

Actions

Multiattack

The knight attacks twice with one of its weapons.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.