Bone Swarm

Large swarm of Tiny undead, Chaotic Evil

Armor Class

17 (natural armor)

Hit Points

198 (36d10)

Speed

walk 20 ft., fly 60 ft.

Saves

Dex +8, Wis +6, Cha +9

Skills

Acrobatics +8, Perception +6, Stealth +8

Damage Resistances

piercing and slashing from nonmagical weapons

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, prone, restrained, stunned

Senses

darkvision 60 ft.

Languages

Common, Void Speech

Challenge

10

Strength of Bone

A bone swarm can choose to deal bludgeoning, piercing, or slashing damage, and adds 1.5x its Strength bonus on swarm damage rolls as bits and pieces of broken skeletons claw, bite, stab, and slam at the victim.

Swarm

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a human skull. The swarm can't regain hit points or gain temporary hit points.

Actions

Multiattack

The bone swarm can attack every hostile creature in its space with swirling bones.

Swirling Bones

Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 31 (5d8 + 9) bludgeoning, piercing, or slashing damage (includes Strength of Bone special ability).

Death's Embrace (Recharge 5-6)

Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: the target is grappled (escape DC 16) and enveloped within the swarm's bones. The swarm can force the creature to move at its normal speed wherever the bone swarm wishes. Any non-area attack against the bone swarm has a 50 percent chance of hitting a creature grappled in Death's Embrace instead.