Boneclaw

Large undead, Chaotic Evil

Armor Class

16 (natural armor)

Hit Points

127 (17d10+34)

Speed

walk 40 ft.

Saves

Dex +7, Con +6, Wis +6

Skills

Perception +6, Stealth +7

Damage Resistances

cold, necrotic; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

Common plus the main language of its master

Challenge

12

Rejuvenation

While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.

Shadow Stealth

While in dim light or darkness, the boneclaw can take the Hide action as a bonus action.

Actions

Multiattack

The boneclaw makes two claw attacks.

Piercing Claw

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

Shadow Jump

If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 5 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.

Boneclaw

Large undead, typically chaotic evil

Armor Class

16 (natural armor)

Hit Points

150 (20d10 + 40)

Speed

walk 40 ft.

Saves

Dex +7, Con +6, Wis +6

Skills

Perception +6, Stealth +7

Damage Resistances

cold, necrotic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

Common plus one language spoken by its master

Challenge

12

Proficiency Bonus

+4

Rejuvenation

While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.

Unusual Nature

The boneclaw doesn't require air, food, drink, or sleep.

Actions

Multiattack

The boneclaw makes two Piercing Claw attacks.

Piercing Claw

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 11 (2d10) necrotic damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

Shadow Jump (Recharge 5-6)

If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage. The boneclaw then teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

Shadow Stealth (Bonus Action)

While in dim light or darkness, the boneclaw takes the Hide action.