Bookkeeper

Tiny construct, Unaligned

Armor Class

12

Hit Points

5 (2d4)

Speed

walk 20 ft., fly 30 ft.

Skills

Perception +1, Stealth +4

Damage Resistances

bludgeoning, piercing, slashing from nonmagical weapons

Damage Immunities

cold, fire, poison, psychic

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Understands the languages of its creator but can't speak

Challenge

1/8

Between The Lines

As a bonus action while within 30 feet of its book, the bookkeeper can hop inside its book. While inside its book, the bookkeeper has a flying speed of 30 feet and is indistinguishable from ink on a page.

Book Bound

A bookkeeper makes all attacks, saving throws, and skill checks with advantage when its creator is within 60 feet of its book. The bookkeeper's hp maximum is reduced by 1 for every minute it is further than 60 feet from its book. When its hp maximum reaches 0, it dies. If its creator dies, the bookkeeper can be convinced to pass ownership of the book to a new creature if the creature succeeds on a DC 13 Charisma check. The new owner becomes the bookkeeper's new "creator" and inherits the bookkeeper along with the book.

Disintegrate

When the bookkeeper dies, the book it is bound to is also destroyed.

Actions

Ink Splash

Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 3 (1d6) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.

Elusive Pages

While inside its book, the bookkeeper magically turns its book invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The bookkeeper is also invisible while inside the invisible book