Boomslang

Large beast, unaligned

Armor Class

14

Hit Points

27 (5d10)

Speed

40 ft.

Skills

Perception +3

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

2

Sunlight Sensitivity

While in sunlight, the boomslang has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and the target must make a DC 13 Constitution saving throw or take 7 (2d6) poison damage. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.

Boom Whip

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) piercing damage and if the target is Large or smaller, it pulls the target up to 10 feet closer to it.