14
27 (5d10)
40 ft.
Perception +3
poison
poisoned
darkvision 60 ft.
-
2
While in sunlight, the boomslang has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage and the target must make a DC 13 Constitution saving throw or take 7 (2d6) poison damage. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned this way.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) piercing damage and if the target is Large or smaller, it pulls the target up to 10 feet closer to it.