12 (15 with mage armor)
91 (14d8+28)
walk 30 ft.
Wis +4, Cha +7
Arcana +4, History +4
psychic
darkvision 60 ft., darkvision 60 ft.
any two languages, telepathy 30 ft., Goblin
6
At the start of each of the goblin's turns, each creature of its choice within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided that the goblin isn't incapacitated.
Booyahg Slave of the Great Old One can take the Disengage or Hide action as a bonus action on each of its turns.
The goblin's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components: • At will: detect magic, jump, levitate, mage armor (self only), speak with dead • 1/Day each: arcane gate, true seeing
The goblin is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: • Cantrips (at will): chill touch, eldritch blast, guidance, mage hand, minor illusion, prestidigitation, shocking grasp • 5th level (3 slots): armor of Agathys, arms of Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.