15 (leather armor, shield)
7 (2d6)
walk 30 ft.
Stealth +6
darkvision 60 ft.
Common, Goblin
1/4
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
The goblin found a magic item (a necklace of fireballs, a circlet of blasting, or the like) and learned how to use it.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.