Bore Worm

Gargantuan construct, Unaligned

Armor Class

18 (natural armor)

Hit Points

247 (15d20+90)

Speed

walk 50 ft., burrow 30 ft.

Saves

Con +11, Wis +4

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses

blindsight 30 ft., tremorsense 60 ft.

Challenge

16

Tunneler

The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

Regeneration

The worm regains 10 hit points at the start of each of its turns if it has at least 1 hit point.

Actions

Multiattack

The worm makes two attacks: one with its grinding jaws and one with its stinger.

Grinding Jaws

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage.

Tail Stinger

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.