17 (studded leather)
91 (14d8 + 28)
walk 30 ft.
Dex +9, Wis +7
Nature +8, Perception +11, Stealth +13, Survival +11
Common, Elvish, Sylvan
10
Borivik has a half-dozen bolts of undead slaying. If he strikes an undead with one of these bolts, it must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.
As a bonus action, Borivik can add 1d10 to his next attack or damage roll with a crossbow.
Borivik can take the Disengage or Hide action as a bonus action on each of his turnsSpellcasting. Borivik is a 11th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Borivik has the following ranger spells prepared: • 1st level (4 slots): absorb elements, ensnaring strike, speak with animals • 2nd level (3 slots): cordon of arrows, lesser restoration, pass without trace • 3rd level (3 slots): daylight, nondetection
Borivik makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.