Borthak

Huge monstrosity, typically chaotic evil

Armor Class

16 (natural armor)

Hit Points

200 (16d12 + 96)

Speed

30 ft.

Saves

str +12, con +11, cha +7

Damage Resistances

acid, cold

Senses

darkvision 60 ft.

Challenge

15

Proficiency Bonus

+5

Glacial Aura

At the end of the borthak's turn, slippery ice covers surfaces within 10 feet of the borthak. This ice is difficult terrain. When a creature other than the borthak enters the ice's area for the first time on a turn or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or have the prone condition. The ice disappears at the start of the borthak's next turn.

Webbed Feet

The borthak can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Actions

Multiattack

The borthak makes one Bite attack or uses Noxious Regurgitation if available, and it makes two Stomp attacks.

Bite

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage plus 7 (2d6) acid damage.

Stomp

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) bludgeoning damage.

Noxious Regurgitation (Recharge 5-6)

The borthak spews acid at a creature it can see within 120 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the creature takes 24 (7d6) acid damage and has the poisoned condition until the start of the borthak's next turn. On a successful save, the creature takes half as much damage only.

Legendary actions

Legendary Actions (3/Turn)

The Borthak can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Borthak regains spent legendary actions at the start of its turn.

Move

The borthak moves up to its speed without provoking opportunity attacks.

Bite (Costs 2 Actions)

The borthak makes one Bite attack.