Bounder

Large monstrosity, chaotic evil

Armor Class

16 (natural armor)

Hit Points

60 (8d10 + 16)

Speed

50 ft.

Skills

Perception +4

Senses

darkvision 90 ft.

Languages

understands Sylvan but can't speak

Challenge

5

Brave

The bounder has advantage on saving throws against being frightened.

Keen Smell

The bounder has advantage on Wisdom (Perception) checks that rely on smell.

Pounce

If the bounder moves at least 20 feet straight towards a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bounder can make one attack against it as a bonus action.

Actions

Multiattack

The bounder makes three attacks, one of which can be a bite or ram attack.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Ram

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.