18 (hunter plate)
82 (11d8 + 33)
30 ft.
Str +7, Dex +6
Acrobatics +6, Athletics +7, Insight +4, Perception +4, Stealth +6
darkvision 60 ft.
Common and one other
5
The bounty hunter is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the bounty hunter's intentions or sincerity have disadvantage.
The bounty hunter has advantage on saving throws against spells and other magical effects.
The bounty hunter makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. The metal quarterstaff can also cast firebolt or shocking grasp 3/Day (+4 to hit with these spell attacks).
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.