12 (natural armor)
68 (8d10 + 24)
walk 30 ft., swim 30 ft.
Perception +4
fire
blindsight 10 ft.
—
3
+2
If damage reduces the trudge to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) poison damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.