Brahma Lutier

Medium humanoid (elf), Neutral

Armor Class

12

Hit Points

33 (6d8+6)

Speed

walk 30 ft.

Skills

Perception +3, Performance +5, Persuasion +5

Languages

Common, Elvish

Challenge

2

Fey Ancestry

Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.

Taunt (2/Day)

Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.

Spellcasting

Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared: • Cantrips (at will): mage hand, message, vicious mockery • 1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant • 2nd level (3 slots): cloud of daggers, invisibility

Actions

War Lute

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Song of Domination (3/Day)

Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.