Brain in a Jar (Noncore)

Medium undead, Any alignment

Armor Class

11 (natural armor)

Hit Points

58 (9d8+18)

Speed

walk 0 ft.

Saves

Int +7, Cha +5

Damage Immunities

necrotic, poison, psychic

Condition Immunities

charmed, exhaustion, frightened

Senses

darkvision 60 ft.

Challenge

6

Detect Sentience

The Brain in a Jar (Noncore) can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Magic Resistance

The Brain in a Jar (Noncore) has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics)

The Brain in a Jar (Noncore)'s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components: • At will: detect thoughts, mage hand, zone of truth • 3/Day each: charm person, command, hold person • 1/Day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughter

Actions

Mind Blast (Recharge 5-6)

The Brain in a Jar (Noncore) magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.