15 (natural armor, shield)
22 (4d8+4)
walk 30 ft., swim 30 ft.
Perception +3, Stealth +4, Survival +5
Draconic
1/2
The lizardfolk can hold its breath for 15 minutes.
The lizardfolk makes two melee attacks, each one with a different weapon.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.