13 (16 with barkskin)
102 (12d8 + 48)
30 ft.
Athletics +5, Insight +8, Perception +8, Stealth +6, Survival +8
darkvision 60 ft.
Common, Elvish, Sylvan, Primordial
6
Briar has advantage on saving throws against being charmed, and magic can't put her to sleep.
Briar's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components • At will: barkskin, druidcraft, produce flame, shillelagh, thorn whip • 3/Day each: faerie fire, fog cloud, moonbeam, pass without trace, speak with animals, thunderwave • 1/Day each: call lightning, dispel magic
Briar has advantage on saving throws against spells and other magical effects.
Briar can communicate with beasts and plants as if they shared a language.
Once on each of her turns, Briar can use 10 feet of her movement to step magically into one living tree within 5 feet of her and emerge from a second living tree within 60 feet of it that she can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Briar makes two melee or ranged attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. (See insert)
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.