Briar Moon

Medium fey, chaotic good

Armor Class

13 (16 with barkskin)

Hit Points

102 (12d8 + 48)

Speed

30 ft.

Skills

Athletics +5, Insight +8, Perception +8, Stealth +6, Survival +8

Senses

darkvision 60 ft.

Languages

Common, Elvish, Sylvan, Primordial

Challenge

6

Fey Ancestry

Briar has advantage on saving throws against being charmed, and magic can't put her to sleep.

Innate Spellcasting

Briar's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components • At will: barkskin, druidcraft, produce flame, shillelagh, thorn whip • 3/Day each: faerie fire, fog cloud, moonbeam, pass without trace, speak with animals, thunderwave • 1/Day each: call lightning, dispel magic

Magic Resistance

Briar has advantage on saving throws against spells and other magical effects.

Speak to Beasts and Plants

Briar can communicate with beasts and plants as if they shared a language.

Tree Stride

Once on each of her turns, Briar can use 10 feet of her movement to step magically into one living tree within 5 feet of her and emerge from a second living tree within 60 feet of it that she can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Multiattack

Briar makes two melee or ranged attacks.

Sword of Power

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. (See insert)

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.