15 (natural armor)
52 (7d10+14)
walk 70 ft.
darkvision 60 ft.
3
At the start of each of its turns, the moorbounder deals 5 (2d4) piercing damage to any creature grappling it.
The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
The moorbounder makes two attacks: one with its blades and one with its claws.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage.